With thousands of new games releasing every year and backlogs growing larger by the day, deciding what to play next can be surprisingly paralyzing. For a content creator managing multiple series, or even a casual gamer looking to maximize their limited free time, the choice isn't just about what looks fun—it’s about strategy, mood, and logistics.
The Dilemma of Choice
Modern gamers face a unique problem: an overabundance of options. Between massive sales on digital platforms, subscription services like Game Pass, and a constant stream of new releases, the list of "games I plan to play" often becomes a graveyard of good intentions.
For content creators, this pressure is doubled. Not only does the game need to be enjoyable for the player, but it also needs to engage an audience. If a creator currently runs three concurrent series, replacing a finished one requires careful consideration to maintain the channel's flow and retain viewers.
Identifying Your Goals
Before scrolling through a Steam library, it is crucial to define the objective of the gaming session. Are you looking to relax, or are you looking to create high-energy content?
- Entertainment Value: Is the game fun to watch? Some games are tedious to play but hilarious for an audience, while others are a joy to play but boring to watch.
- Skill Level: Does the game require high dexterity or strategic thinking? Ensuring a mix of high-skill and low-skill games can keep content fresh.
- Series Length: How long will this game last? Knowing whether a game is a 10-hour indie title or a 100-hour RPG is vital for scheduling.
Strategies for Content Creators
For those running a channel, the selection process differs slightly from a casual player. The goal is to create a balanced roster of games that prevents burnout and keeps the audience subscribed across different series.
Balancing Three Series
Managing three series at once is a juggling act. A common pitfall is starting three long, story-heavy RPGs simultaneously, which can lead to decision fatigue and viewer confusion. Instead, creators should treat their series schedule like a balanced diet.
Consider the "Meal" strategy: The Main Course: A long-form narrative game or RPG (e.g., *The Witcher 3* or *Persona 5*). This is the flagship series that keeps viewers coming back for weeks or months. The Palate Cleanser: A shorter, episodic, or level-based game (e.g., *Super Mario Maker* levels or *It Takes Two*). This provides immediate gratification and requires less long-term memory commitment. The Wild Card: A variety game, simulation, or something entirely different from the other two (e.g., *Minecraft* or a fitness game). This captures a different segment of the audience.
Considering Trends and Audience
While playing what you love is important, keeping an eye on trends is necessary for growth. When a slot opens up in a content schedule, ask:
- Is there a new release? Riding the wave of a new launch can boost discoverability.
- What is the community asking for? Review comment sections and polls to see what viewers want to see next.
- Does it fit the channel brand? If the channel is known for horror games, suddenly starting a cute farming sim might alienate the core audience unless bridge content is established.
General Gamer Strategies
Even without an audience to please, selecting the right game is essential for personal satisfaction. Here is how to filter the noise.
The "Mood and Energy" Matrix
Gaming is an emotional investment. Matching a game to the player's current energy level prevents frustration. Use a simple mental matrix before starting:
- High Energy / High Focus: Competitive shooters (*Valorant*, *Apex Legends*) or difficult strategy games (*StarCraft*).
- Low Energy / High Focus: Atmospheric exploration (*Firewatch*) or slow-paced mysteries.
- High Energy / Low Focus: Arcade racers (*Forza Horizon*) or fast-paced action games (*Doom Eternal*).
- Low Energy / Low Focus: Cozy games (*Stardew Valley*), puzzle games (*Tetris Effect*), or familiar comfort games.
Leveraging the "Two-Hour" Rule
It is easy to judge a game by its cover or its Metacritic score, but the only metric that matters is personal enjoyment. A helpful rule for decision-making is the Two-Hour Rule. Commit to playing a new game for exactly two hours. If the hook hasn't set in by then, it is perfectly acceptable to shelve it and move to the next title. This approach removes the guilt of abandoning a game and encourages exploration.
Using Data and Reviews
When the backlog is overwhelming, data can help narrow the field. However, relying solely on review scores can be misleading. A 90-rated open-world game might still be boring to someone who hates open-world checklists.
Instead of looking at the score, look for specific keywords in reviews and "Steam Curator" lists. Search for terms like "short," "story-rich," "challenging," or "relaxing." Additionally, watching the first 20 minutes of a "Let's Play" on YouTube—without audio—can give a pure sense of the gameplay mechanics and visual style without being influenced by the creator's commentary.
Practical Step-by-Step Decision Guide
To make the process concrete, here is a step-by-step workflow for choosing the next game, whether for a channel or personal pleasure.
- Audit Your Current Schedule: Look at the games currently being played. Identify the genres and pacing. Note what is missing.
- Define the Vacant Slot: If finishing an RPG, does the new slot need to be long to maintain stability, or short to provide a break?
- Filter the Backlog: Pull up the list of potential games. Eliminate anything that feels like a chore right now.
- The "Twitch/YT" Test (For Creators): Search the game title on Twitch or YouTube. Is the category saturated? Is there potential for unique commentary?
- The "Demo" Check: If available, download a demo. If not, watch a raw gameplay video.
- Commit to One Episode: Don't promise a 100-episode series. Commit to recording or playing one session. If it feels good, continue.
Tips and Warnings
- Warning: Avoid "Hype Fatigue." Just because everyone is playing the new trending game doesn't mean you have to. If the gameplay doesn't align with your style, the content will feel forced.
- Tip: Keep a "Someday" list. Separate the backlog into "Playing Now" and "Someday." This reduces visual clutter and anxiety.
- Note: For creators, variety is the spice of life. If three series are all first-person shooters, the visual landscape of the channel becomes monotonous. Try to mix perspectives (first-person, third-person, top-down).
Conclusion
Ultimately, picking a game is an art form that blends logistical planning with emotional intuition. For a content creator balancing three series, the key is variety and balance—ensuring that while one series requires heavy narrative focus, others offer quick wins or different mechanics. For the everyday gamer, the best strategy is to let go of the fear of missing out and play what genuinely sparks joy in the moment. The best game to play is always the one that actually gets played.